Homelander

I have been teaching full time since fall 2021 and have not had time for any of my own work. So I enrolled at the Vertex School so that I would be committed! I chose one of my favorite villains to model, and will add updates as I finish his high poly body, his good ZWrap skin from the scan store, his xgen hair, and finally texturing and rendering him.

I have Homelander ready to begin detailing his face with some good skin.

I have Homelander ready to begin detailing his face with some good skin.

Here is his whole body.  I have made some smart mats in Painter for his suit for later when he gets textures.

Here is his whole body. I have made some smart mats in Painter for his suit for later when he gets textures.

I used ZWrap and a scan to get his facial detail, followed by more Dam Std.

I used ZWrap and a scan to get his facial detail, followed by more Dam Std.

Polypainted the polygroups of the high poly to create ID maps.

Polypainted the polygroups of the high poly to create ID maps.

Doing the less fun part so I can see how my smart mats work for his suit textures.

Doing the less fun part so I can see how my smart mats work for his suit textures.

Suit bake.

Suit bake.

Starting on textures for Homelander's suit.  I'll come back to it after working on the head some more.

Starting on textures for Homelander's suit. I'll come back to it after working on the head some more.

I just finished a first pass on everything.  Now I'll go back to the head in ZBrush.  Add more details and blendshape a snarky Homelander expression. The another pass on the skin.  And one last pass on his hair and eyes.

I just finished a first pass on everything. Now I'll go back to the head in ZBrush. Add more details and blendshape a snarky Homelander expression. The another pass on the skin. And one last pass on his hair and eyes.